How It Works

SLC is an "always on top" application that communicates with your Flight Simulator in real-time.

  • Reacts To Buttons And Switches In Your Simulator*
  • Works With All Major Flight Simulators**
  • Collapsible Via Titlebar (double click)
  • Provides Real-Time Information About Your Passengers
  • Easy To Understand User Interface

* Subject to third party developers - SLC will automatically detect parameters in the simulator if an aircraft sets them correctly. Otherwise you can use the SLC user interface to close doors, turn seatbelts on etc.

** Requires FSUIPC or XPUIPC installation.
Mac & Linux Not Supported At This Time.


Self-Loading Cargo simulates each passenger on your aircraft individually - so every decision or action you make affects each person individually.

In real life some people are more anxious than others, and equally some people are happier than others. They can be happy and anxious, or sad and chilled out. Or somewhere right down the middle.

If something goes wrong, or a passenger gets frustrated, their happiness and anxiety levels at that point in time will be used to determine their reaction to whatever is happening.

This ensures that no flight is the same! And just as in real life, you could be the best pilot in the world - but some people will still find reason to complain. Welcome to Self-Loading Cargo. The Personality Simulator.

Your Flight Rating Is Continously Calculated As You Fly

Right from the off, your flight rating is determined using the passengers individual personalities and feelings as a guide - they'll react to events on the ground, things you do while flying and how well you land - right up until they leave.

Things That Can Affect Your Flight Rating

Positive Effects

  • Normal
    When nothing else is happening on the flight, a passenger gets slightly happier as time goes on.

This is important because it means that if your flight is progressing without any other issues, your rating will rise proportionally to the happiness levels of each individual passenger.

The happier someone is, the happier they'll get over time - if they're unhappy, it'll take a while for them to get out of their mood.

If someone is already very unhappy and something bad happens, you can bet it'll annoy them more than someone who is in a cheerful mood...

More Positive Effects

  • Enjoying Movie
    A passenger experiences an increase in happiness when a movie is playing - if they are watching it.
  • Happy To Have Had A Drink
    A passenger experiences an increase in happiness because they've enjoyed a drink - if they take one.
  • Happy To Have Had Food
    A passenger experiences an increase in happiness because they've enjoyed some food - if they take one.
  • Happy To Be Able To Use The Toilet
    If the toilets are available and seatbelts are off and the passenger needs the toilet, they can get some relief.
  • Thankful For Calming Music
    Passengers experiencing raised anxiety levels will benefit from playing nice, calming music in the cabin while on the ground.

Warnings

  • Seatbelts on in cruise?
    If the seatbelts are turned on in cruise, a passenger may experience anxiety if they're wondering why they can't walk around.
  • Unhappy - Roll Rate
    If you bank the aircraft too much, people might get anxious.
  • Unhappy - Pitch Rate
    If you pitch the aircraft too high or low, people might get anxious.
  • Unhappy - Pitch Rate
    If you pitch the aircraft too high or low, people might get anxious.
  • Unhappy - Taxi Speed
    If you taxi too fast, passengers might get a little nervous.
  • Unhappy - G-Force Up/Down
    If you pull up or push down too fast, passengers will get a little nervous.
  • Wishing For Music On Ground
    Passengers experiencing anxiety might wish for music to play to take their mind off things if you haven't turned it on while the plane is on the ground.
  • Nervous Turbulence
    The more anxious of your passengers will start getting more anxious as you pass through turbulence.
  • Thirsty
    As the flight goes on, passengers will experience increased thirst - time to start the inflight service.
  • Hungry
    As the flight goes on, passengers will experience increased hunger - time to start the inflight service.
  • Bored
    As the flight goes on, passengers will experience increased boredom - time to start the inflight movie.
  • Annoyed At Drunk Passenger
    If there's a drunk passenger causing problems, other passengers might start getting fed up of them.
  • Annoyed At Aggressive Passenger
    If there's an aggressive passenger causing problems, other passengers might start getting a little wary of them.
  • Annoyed At Loud Passenger
    If there's a loud passenger causing problems, other passengers might start getting a little wary of them.

Negative Effects

  • Unhappy About Taxi Delay
    If you take too long to start taxiing, each passenger will get a little annoyed.
  • Annoyed At Takeoff Delay
    If you take too long to takeoff after begining to taxi, passengers will get annoyed.
  • Annoyed At Flight Abort
    If you return to the terminal after aborting your takeoff, passengers will get very annoyed.
  • Anxious About Aborted Takeoff
    If you abort your takeoff, people who are anxious will get more nervous about the safety of the flight.
  • Anxious About Go-Around
    If you abort your landing, people who are anxious will get more nervous about the safety of the flight.
  • Unhappy Toilets Open But Seatbelts On
    If you've got the seatbelt signs on and a passenger needs the toilet they'll get annoyed because they want to go and can't!
  • Unhappy Toilets Not Available
    If a passenger needs the toilet they'll get annoyed if the toilets are out of use!
  • Scared - Roll Rate
    If you continue to bank the aircraft too much people will get anxious!
  • Scared - Pitch Rate
    If you continue to pitch the aircraft too much people will get anxious!
  • Scared - G-Force Up/Down
    If you pull up or push down much too fast, passengers will get anxious.
  • No Movie Was Played
    You didn't play a movie - people might get annoyed, especially on a long flight...
  • No Drinks Were Served
    You didn't serve drinks - people might get annoyed, especially on a long flight...
  • No Alcohol Was Served
    You didn't serve alcohol - people over 18 years old might get annoyed, especially on a long flight...
  • No Food Was Served
    You didn't serve food on the flight - people might get annoyed, especially on a long flight...
  • Unhappy Drinks Got Cancelled
    Drinks were being served but you started the approach phase and the cabin crew stopped serving.
  • Unhappy Food Got Cancelled
    Food was being served but you started the approach phase and the cabin crew stopped serving.
  • Unhappy Alcohol Got Cancelled
    Alcoholic drinks were being served but you started the approach phase and the cabin crew stopped serving.
  • Unhappy Movie Was Cut Short
    Imagine being halfway through a film and the cabin crew turning it off due to the aircraft starting its approach. Passengers will get annoyed if they were watching it.
  • Terrified of Turbulence
    Passengers will experience high anxiety if you fly through bad weather.
  • Very Thirsty
    As the flight goes on, thirsty passengers will start getting anxious because you haven't started serving drinks.
  • Very Hungry
    As the flight goes on, hungry passengers will start getting anxious because you haven't started serving food.
  • Very Bored
    As the flight goes on, bored passengers will start getting fed up and their happiness levels will drop.
  • Scared Of Drunk Passenger
    If there's a drunk passenger causing major problems, other passengers might start getting a little wary of them.
  • Scared Of Aggressive Passenger
    If there's an aggressive passenger causing major problems, other passengers might start getting a little wary of them.
  • Scared Of Loud Passenger
    If there's a loud passenger causing major problems, other passengers might start getting a little wary of them.


Just as important as flying well, is landing well - Self-Loading Cargo includes an accurate landing monitor using vertical speed and g-force to gauge how well you touched down and whether it was safe, too smooth or too firm.

If you land very smoothly, your passengers will appreciate it, but that doesn't mean it was safe - landing too smoothly can cause the aircraft to drift down the runway, or "float" which can be hazardous as well as causing excess wear on your tyres. Equally though, if you land with a thump your passengers are going to feel it and let you know what they think about it.

The onus is on you to make sure you land safely and comfortably - it can make or break an otherwise exceptional flight...

  • Excellent Landing
    Nice - your landing was smooth, and passengers feel safe.
  • Good Landing
    Nice - your landing was smooth and passengers felt okay.
  • Too Smooth Landing
    Landed a little smooth, happy passengers but you should have planted the plane a bit better instead of floating.
  • Firm Landing
    Landed a little firm, but overall passengers felt okay.
  • Hard Landing
    Passengers think you could have landed a little smoother.
  • Severe Landing
    That's going to hurt - your passengers and your rating.

The Self-Loading Cargo interface has been designed to be as non-intrusive as possible. You can drag it into any position on your desktop to make sure it's not in the way of your simulation - or collapse it completely via the titlebar.

Titlebar

The Title Bar

You can collapse the window entirely to keep it out of the way simply by double-clicking the titlebar. It'll continue to run as normal until you bring it back.


Flight Phases

Flight Phases

This section of the UI shows the current flight phase, such as "Boarding", "After Takeoff", "Cruise", "Landing", etc. as well as an instruction for you to follow to keep the flight running smoothly.

The final line lets you know what SLC is currently doing - in this case it is simply "monitoring the passengers" - sometimes it will tell you it's waiting for your answer to a question.

Pro Tip: These lines can be removed using the settings UI if you would rather not have them displayed.


Startup

Flight Configuration

This section of the UI allows you to configure your flight by entering the number of passengers you wish to simulate on your aircraft, as well as selecting the soundpack for things like cabin music, safety announcement etc.

Passenger Numbers

You can enter up to 500 passengers in here, but as a general rule the number of passengers you put in here affects CPU usage - if your computer can handle it, by all means, go for 500 - but just be aware :)

SLC does try to enter a "normal" number of passengers based on your current aircraft, but you are free to enter as many or as few as you'd like.

Sound Pack

You can select a sound pack for your flight using this dropdown box - you can create your own simply by creating a new folder in your "soundpacks" folder and putting files in there with the same filenames as those that you'd like to override from the Default folder.

This is nice as it means you can create a sound pack with simply one new file in it, and still have the default sounds playing for all other events - i.e., create a new boarding music file for Lufthansa and all other sound files will continue to play as normal.

You can download some soundpacks as and when they're made available from the downloads page.

I would love to see people in the community creating new voice packs - please consult the spreadsheet which has a full script ready for people with beautiful voices to use while they're recording themselves.

COMING SOON: randomly selected sounds for each event simply by appending "1" or "2" etc to the end of the normal filenames.


Passenger Summary

Passenger Summary

This section of the UI shows a real-time view of the number of passengers onboard the aircraft, how many are currently in their seats, how many are secured with their belts.

It also shows you your current rating in the eyes of your passengers - to the left of the rating you might see an arrow which helps you determine wheter your rating is trending up or down.

Your rating will change colour from Red to Green as your rating increases - or the reverse if you're not careful :)


General Cabin Controls

General Cabin Controls

This section of the UI shows four icons which control the aircraft doors, the seatbelt signs, the cabin music and the toilet availiability.

Door Controls

Opening or Closing the doors allows or prevents passengers from boarding/deboarding the aircraft.

Seatbelts

Turning off the seatbelt signs allows the passengers to get up - which is essential if they need to go to the toilet or deboard the aircraft.

Pro Tip: Control the volume of the passengers by hovering over this button and scrolling up and down with your mousewheel.

Cabin Music

Turning on the cabin music will help ease the nerves of any anxious passengers while you're on the ground.

Pro Tip: Control the volume of the cabin music by hovering over this button and scrolling up or down with your mousewheel.

Toilets

You can prevent access to the toilets whenever you like, but if passengers are desperate to go and you don't let them, their anxiety will go through the roof and your rating will go down. Toilets are automatically disabled when on the ground and during the landing phase of flight.

Only one person can use a toilet at a time - each person takes approximately one minute to do their business. In the meantime, noone else can go...


Inflight Services

Inflight Services

This section of the UI only shows during the airborne stages of flight - such as Climb, Cruise and Descent.

Alcoholic Drinks

Pressing this button will start the inflight bar service - at this point, the hot drinks and food services will be unavailable until the cabin crew are finished serving.

A progress bar shows beneath the icon showing how far the service has gotten around the aircraft allowing you to estimate the remaining time.

Only passengers who are thirsty and over the age of 18 will use the service - if they do, their need to use the toilet will increase as will their hunger level, so be careful how many times the service gets used. Are the toilets available?

Depending on what they have to drink, their "drunk" level will increase - hopefully they won't have too much to drink...

It takes the cabin crew approximately 15 seconds to serve each passenger so if you have many people onboard, make sure the bar service is started before too many get thirsty or your rating will decrease in the time it takes for the crew to go around the aircraft.

Hot Drinks

Pressing this button will start the inflight hot drinks service - at this point, the alcohol and food services will be unavailable until the cabin crew are finished serving.

A progress bar shows beneath the icon showing how far the service has gotten around the aircraft allowing you to estimate the remaining time.

Only passengers who are thirsty will use the service - if they do, their need to use the toilet will increase, so be careful how many times the service gets used. Are the toilets available?

It takes the cabin crew approximately 15 seconds to serve each passenger so if you have many people onboard, make sure the drinks service is started before too many get thirsty or your rating will decrease in the time it takes for the crew to go around the aircraft.

Food

Pressing this button will start the inflight food service - at this point, the hot drinks and food services will be unavailable until the cabin crew are finished serving.

A progress bar shows beneath the icon showing how far the service has gotten around the aircraft allowing you to estimate the remaining time.

Only passengers who are hungry will use the service - if they do, their need to use the toilet will increase, so be careful how many times the service gets used. Are the toilets available?

It takes the cabin crew approximately 20 seconds to serve each passenger so if you have many people onboard, make sure the food service is started before too many get hungry or your rating will decrease in the time it takes for the crew to go around the aircraft.

In-Flight Movie

Pressing this button will start the inflight movie.

A progress bar shows beneath the icon showing how far the movie has played through - hopefully it will finish before you start your approach.

A movie will last anywhere between 40 minutes and 2 hours...

Early Termination Of In-Flight Services

When the flight enters the approach phase of flight, all in-flight services will be stopped if they are currently in progress. After all, the cabin crew need to get the aircraft ready for arrival.

Any passenger who wished to use the service and missed out will react in their own way to the disappointment - some will get more annoyed than others.

To prevent this you should try to time your service provisions so that they are finished before the approach begins.


Notifications

Notification Area

This section of the UI shows notifications for the various events which can happen during the course of a flight.

When nothing is happening in each section, the associated icon will be green - if something is happening it will flash yellow/orange if only a warning, it will flash red if something serious is happening.

Clicking on any of the icons will show the associated notification window for that section.


Notifications

Notifications

Notifications

Technical Issues

During the boarding phases of flight, ground crew may notify you of a problem - there will be a short delay while they figure out the problem. If an extended delay is required, the ground crew will notify you accordingly, but hopefully it won't come to that and the problem will be rectified straight away.

If a serious problem does occur, a timer will show which estimates how long the delay is going to be.

You will also interact with this section if you abort your takeoff. You will be required to inform the passengers of your intentions - will you try taking off again, or will you abort the flight and return to the gate?


Notifications Notifications

Real-Time Notifications

Clicking on this icon will show you a list of items affecting the passengers from the last 30 seconds. You will see events such as "climbing too fast", "X passengers are very thirsty" etc, allowing you to take actions to prevent your satisfaction rating from reducing.


Notifications

Medical Issues

Clicking on this icon will show you the status of any ill passengers and their current health level.

When a passenger gets ill, their prognosis is randomly generated based on a randomly generated illness - you can choose to continue the flight, or divert to a nearby airport. If you choose to continue, you can divert at a later time should the condition of the passenger get worse.


Notifications

Crew Issues

Clicking on this icon will show you the status of any disruption in the cabin, and their current "threat" level.

When a passenger misbehaves, their threat trend is randomly generated based on a randomly generated problem - from smoking to simply being loud. You can choose to continue with the flight or divert to a nearby airport. If you choose to continue, you can divert at a later time should the behaviour of the passenger get worse.

However, if a passenger is being disruptive, their behaviour will negatively affect other passengers adding to their anxiety and decreasing their happiness level until you land the aircraft.

Pro Tip: Control the volume of the cabin safety announcement by hovering over this button and scrolling up or down with your mousewheel.


Settings and Summary

Settings and Flight Report

This section of the UI allows you to open the settings window - it will also show you a "View Flight Report" button during the "Turnaround" phase of flight, so you can review your performance while the cleaning crew vacuum the aircraft.

Settings Window

The settings window allows you to control various aspects of Self-Loading Cargo to suit your needs.

General

This settings window allows you to show or hide various aspects of the UI.

Settings Window - General

Sounds

This settings tab allows you to select which sounds you'd like to hear - if you'd prefer to mute them all and simply use the ratings system, do that here.

Settings Window - Sounds

Volume

This settings tab allows you to customise the volume of the various sounds that play during the course of the flight.

Settings Window - Volume

Flight Report

Once your flight has concluded, a button will appear allowing you to View Flight Report. Clicking it will show you the flight report screen.

How the Flight Report works

On this screen you will see your overall score, your landing rate and passenger rating. The boxes are colour-coordinated from Red to Green depending on your performance.

You can also see your flight performance - your maximum pitch + roll angles, along with the maximum and minimum g-forces that your passengers experienced.

All of these parameters are used to determine your grade from A+ to F, with a U for an aborted flight.

Below this you will see a list of all of the reports received from your passengers so that you can see what affected them during the flight.

Once you're done with your flight report, you can start a new flight - with a brand new set of passengers, emotions and random events to spice things up again!


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