Change Log

SLC is currently in "early access" mode which means it's still being improved - primarily based on your suggestions - in order to make it the best it can be.

If you have feedback on SLC, please contact me here » or the Discord Server - thank you!

v1.5 Is in active development.

Check out the bucketlist to see in-progress support updates.

  • Taxi Phase Now Takes Into Account Groundspeed (FFA320 Amendment) UPDATE

    Users of the FlightFactor A320 (as well as everyone else) will now successfully enter the taxi phase once pushback begins because SLC will now detect the groundspeed as being non-zero automatically, instead of relying on engine startup only.

    This should also solve the flight at the other end too - instead of going to deboarding straight after landing, the taxi phases should now work.

  • GForce should no longer show eroneous values BUGFIX

    In some cases, FSUIPC/XPUIPC supplied eroneous data such as "105" for GForce ratings - SLC will now ignore these and so they will never be counted as maximum and minimum readings as they're obviously false.

v1.41 - Released 6th October 2019, 1530z

  • TTS Weather Report Fix HOTFIX 3UPDATED

    Just a quick fix to stop the TTS from saying "dot" when encountering an extra full stop on the weather briefings (if turned on).

  • Windows now toggleable HOTFIX 3UPDATED

    An addition for Andy - now you can click on the relevant button to toggle the passenger / flight log window without having to click the X button to close. Easier to see, less mouse movement required.

  • Happiness and Anxiety Modification HOTFIX 3

    Happiness is now a direct result of anxiety levels instead of being modelled separately - you can no longer have 100% happiness and 100% anxiety which makes no sense :)

    Additionally, the recovery levels from negative events are improved - so if you fly like a .. trainee ... it won't penalise you for the whole flight.

  • Landing rate much more accurate HOTFIX 3

    Increased the resolution of the timing used to check the landing speed so now it should be much more accurate. It is now on par with Landing Rate Monitor in most cases - although please understand that FSUIPC/XPUIPC sometimes are really unreliable for getting the data out (e.g. replays of the same landing will show different data each time).

  • Satisfaction and Boredom Rating rapidly approached 100% unexpectedly HOTFIX 3

    Boredom rating was being calculated too quickly - this is now fixed. It has the happy side effect that the "happiness" rating is also fixed, because it is the same area in the code which was erroneously running.

  • Pax Drunk / Health Columns were swapped HOTFIX 3

    Drunk rating was showing in health column and vice versa - purely decorational at the moment, but not correct - now it is fixed.

  • Flight Logging failure message HOTFIX 2

    If your flight fails to log for whatever reason, a message will now show up and let you know what went wrong and allow you to retry.

  • Turbulence penalties adjusted HOTFIX 2

    You should no longer get such harsh penalties when turbulence is encountered.

  • Landing rates adjusted - when you do a firm landing you will no longer lose most of your satisfaction level HOTFIX 2

    My bad, missed a decimal point ;) I should really land harder during testing like you guys instead of being such a good pilot ;) ;) ;)

  • "Boarded/Seated/Secured" area has returned HOTFIX 2

    Apparently some people enjoyed it and were very sad that I took it away :)

  • CPU Usage Fix HOTFIX 2

    When large amounts of passengers were simulated, the CPU usage was higher than usual and the UI started lagging - this should now be fixed.

    Additionally, the passenger manifest screen should take up less CPU usage when it is open.

  • FSLabs A320 Windmilling Fix HOTFIX 1

    I have added a fix so that the FSLabs A320 windmilling engines do not prematurely trigger the Taxi phase any more.

  • TTS Fahrenheit Fix HOTFIX 1

    In some cases FSUIPC/XPUIPC does not supply the value for fahrenheit so I have put a fix in place to convert Celcius to Fahrenheit automatically instead.

  • TTS Airline announcement fix HOTFIX 1

    I have added a fix so that the default soundpack does not announce itself as an airline in TTS scripts any more.

v1.40 - Released 4th October 2019, 0500z

  • Flights can now be kept in a permanent log READY  FSX    P3D    X-Plane

    If you supply a departure and arrival ICAO, your flights will automatically be logged (unless you turn it off!)

    • This data will be used to build up a history of flights that you've conducted, so that analysis can be done on your data such as "average landing rate", "average passenger satisfaction" etc
    • At this time the interface to view these logs is NOT complete - it will be updated in v1.5 on both your online account, and within the application.

    For now, as of v1.4 we will concentrate on you gathering flight data by flying so when v1.5 releases, your reports will be full of delicious information :)

  • Text To Speech support for all eventsREADY

    The Text To Speech engine has been enabled for all events if a filename.TXT is supplied instead of a *.WAV file in the sound packs

    • Independant voices for Captain, Cabin Crew and Ground Crew
    • Independant volume for each voice
    • Independant speech rate for each voice
    • Select any installed TTS voice on your system, and assign a different one to each role.
    • Dynamically adapts to current flight-simulator conditions. Include variables such as {destination}, {altitude}, etc to make the transcripts change depending on what is happening during the flight at that point in time. Documentation To Follow

    More to come on this as it is built out.

  • WIFI Simulation Now Available READY  FSX    P3D    X-Plane

    Aircraft Wifi can now be selected as an option when starting the flight - or you can remain old-school and have "in-flight movie" :)

    • Connection quality is simulated based on Gogo - between 3Mbps and 12Mbps is simulated depending on signal quality
    • Signal quality is dependant on altitude - below 10,000ft the signal will not be brilliant
    • Not all passengers will be using Wifi - so they may or may not get frustrated depending on how bad the quality is, and how many passengers are actively using whatever resources are available at any given time.
    • The more passengers onboard, the more potential users of the Wifi - so the more likely it is that the service will be slower.
  • Cabin crew individually simulated READY  FSX    P3D    X-Plane

    In addition to passengers, cabin crew are now individually simulated for each flight.

    • READY - React in their own way, mood etc in the same way as passengers
    • READY - Seating / Belting separate to passengers and depending on flight phases, cabin being secured etc
    • READY - TTS integration .. "hi there, my name is 'Emily' and I'll be joined by 'Dave', 'Melanie' ... etc
    • READY - Number of cabin crew are assigned based on available seats on the aircraft as per FAA regulations, i.e. 19-51 pax = 1 flight attendant, with at least 1 more for every 50 seats.
  • Passengers can now have individual thoughtsREADY

    Passengers will now have "thoughts" about issues without them necessarily causing a negative reaction - for example "here we go!" when starting the takeoff roll, and "i'm feeling a little hungry" when food hasn't been available for a while.

    This will be important and built upon in v1.5 and up as we start the process of bringing more integration between captain/crew and passengers.

  • Passenger Mood Improvement RatingREADY

    I needed a way to show users an achievement on a per-flight and overall basis - enter the "improvement factor". This way you can see whether or not you improved the mood of your passengers based on their satisfaction rating right at the start of the flight, and that at the end. In real life you'll barely ever have the passengers feeling 100% great, so that shouldn't be the success factor - but you can do things to make them feel better than how they felt when they first got onboard in which case, happy days.

  • Real-time passenger status updatesREADY

    You can now view in real-time what each individual passenger is up to - such as "reading a book", "sleeping", etc.

    This will be built upon in v1.5 so you can see if anyone is waiting for attention - for now it is a pretty cool way for passengers to appear "alive" during your flight and adds a lot to the immersion factor.

  • Weather detection completely reworked READY

    I have completely reworked the weather detection engine so that there are now three phases - arrival airport, departure airport and "current position".

    • READY - TTS will give a weather update to the passengers on departure, and arrival weather (if available). Nervousness may result...
    • READY - Turbulence should be correctly dealt with now, but X-Plane may or may not be brilliant unless your weather engine updates the cloud and wind layers correctly. Let's see.
    • READY - Passengers may get nervous before takeoff/landing depending on how bad the weather is, what time of day it is etc (worse at night)
  • Update to airframe-related event processing READY  FSX    P3D    X-Plane

    This is a major update to the software to better handle the physics of the aircraft and how it impacts the passengers.

    • All Airframe Events Now Moved to Event-based system

      When something happens to the aircraft, everyone feels it at the same time be it turbulence, excess pitch/roll/yaw rate etc. Under the current system in < v1.3 it was possible for passengers to react to events differently because during the course of processing all of the passengers, the current flight values would change. So say if we had 300 passengers, by the time we got through 150 of them, the aircraft pitch / gforce might have changed so the remaining 150 passengers would ignore the trigger event and react based on the current conditions - which was not ideal.

      Now when something affects the aircraft, that event is stored and processed individually - so all passengers react to the values which were present at that particular snapshot of time.

      This means that no matter how slow your computer, the simulation will be exactly the same for every event for every passenger.

    • Passengers still retain their "individuality" and can also still react to non-airframe events at the time they are processed.
  • Doors can now be open without passengers boarding READY  FSX    P3D    X-Plane
    • On turnaround the aircraft doors usually remain open - if you started a new flight, then the passengers would board immediately which you may not have been ready for. Now you have to manually start the boarding process (i.e. tell the pax they can come onboard) after doors have been opened so that if you leave them open, the passengers won't just assume they can come onboard.
    • By default this is now turned ON - but you can turn it OFF to revert to previous behaviour via settings if you so wish.
    • Doors icon will now flash when your input is required - i.e. they need to be opened or closed.
  • GForce Penalties Dampened READY  FSX    P3D    X-Plane
    • GForce penalties for pitch events are now dampened so spikes from the simulator are smoothed out.
  • Update to Steep Climb / Roll Events READY  FSX    P3D    X-Plane
    • Updated penalty and warning detection levels
    • Updated messages to reflect passenger statements rather than technical terms, i.e. "steep climb!" as opposed to "excess pitch!"
    • More realistic (and fair) effect on passenger rating - progressively more harsh as you go further and further into exceedance.
  • Amendment to excess pitch/roll events READY  FSX    P3D    X-Plane
    • Passengers now react to yaw acceleration in the air
    • Passengers now react to yaw acceleration on the ground (no more rally-cross taxiing :) )
    • Passengers now react to pitch acceleration as well as pitch angle
    • Passengers now react to roll acceleration as well as roll angle
  • Added support for "A Pilot's Life" ACARSREADY

    The PIREP reminder functionality will now detect "A Pilot's Life" ACARS system if it is running, and remind you to submit a PIREP once your flight is complete.

    Thanks for Patrick for help on this.

  • You can now minimise the windowREADY

    A small update but for those who requested it, you can now minimise the SLC window to the taskbar.

  • "Top Most" no longer mandatoryREADY

    You can now choose whether or not you want SLC to be the "top most" window or not - a few people have mentioned that they don't like that it appears over other applications, so now you can choose to turn it off - it is on by default though.

  • Door Monitoring Now ImplementedREADY

    Don't open the door during flight...

  • Dockable UI.READY

    The UI is now dockable to the left/right of the screen if required, and you can also choose to attach the passenger manifest screen either to the left or right of the window

  • Notifications RevisedUPDATED

    The notification section of the main window has been updated

    • The update speed has been increased so it feels much more "in tune" with that is going on - previously it only updated every 5 seconds.
    • It only shows notifications for the last 10 seconds whereas it was 30 seconds beforehand - but 30 seconds is a long time, and notifications were largely irrelevant by the time 30 seconds was up.
    • You can choose whether or not you want to see the "passenger thought" bubbles (default is 'on').
    • NO MORE POPPING! When there's no notifications to show, the window won't resize (which is very jarring at times) - instead it will stay as it was - much better!
  • Service Icons UpdateUPDATED

    Service icons are now permanently visible to stop the UI from "popping" into place when various flight phases are reached

    • Icons are greyed out when unavailable
    • Tooltips improved for accessibility during each state change
  • "Beep" when interaction requiredUPDATED

    More audible notifications have been added, specifically to remind you to open/close doors when SLC is waiting.

  • Passenger Manifest window performance improvementUPDATED

    Rather than refreshing the data each time, each line updates individually - this was a known limitation during early-access while this system is being built-out, but it is nice to have taken care of it.

  • PIREP Reminder On StartUPDATED

    A PIREP warning will now also show after boarding to remind you to start your Virtual Airline ACARS system as well as during deboarding.

  • Removal of manual "toilet availability" functionalityUPDATED

    The toilets will still be simulated, but in an automated fashion - i.e., unavailable during takeoff and approach/landing, so the notifications from passengers will still happen.

    • This has now been replaced with functioinality to allow the captain to address the cabin directly - More to come
  • Code RestructureINTERNAL

    Restructured the codebase to make debugging easier going forward - nothing to see here for users, but adefinite improvement of issue detection and being able to rectify issues at my end...

v1.3.2 - Hotfix Released 11th September 2019, 0000z


  • HOTFIXBug with automated flight services?READY

    I have received two reports of automated services causing an issue - if you have any further reports, please let me know - it would be a great help to diagnose the issue :)

    It was an issue with the alcohol service - sorry about that, download the hotfix to prevent crashes (or don't use the alcohol service until v1.4 if you don't want to update again).

  • UPDATEDWindow Transparency can be adjusted to suitREADY

    SLC now allows you to manually configure the transparency level of the window to suit your needs rather than it being fixed at 80% if transparency was enabled

  • Debug Elements RemovedINTERNAL

    General interface improvements for blind users - now debug elements are no longer needed and will not appear to NVDA (screenreader).

v1.3.1 - Hotfix Released 10th September 2019, 0000z

  • UPDATEDWindow can now be docked left or right

    If you wish, you can set the SLC window to dock to the left or right to prevent it from being moved around.

    Off by default

  • UPDATEDWindows no longer get "stuck" and inaccessible

    SLC will close the manifest window if the settings window is opened so that they don't overlap one another

  • BUGPassenger manifest sometimes freezes and stays blackREADY  FSX    P3D    X-Plane

    This has now been updated

    • Now supports transparency if enabled on main screen
    • Now correctly terminates if main window is closed
    • Now can be docked either left/right, and undocked from the main window if desired
  • BUGFeature preferences not saving correctly.READY  FSX    P3D    X-Plane
    • These items have now been resolved, and hopefully clarified in terms of operation for those wishing to trigger them manually.

v1.3 - Released 9th September 2019

  • BUGFIXRe-calculate cruise altitude during step climbREADY

    If Cruise is reached, but the altitude increases,a new cruise altitude will be recorded - this will ensure that the descent phase kicks in properly when you start to descend, and not after you descend below the original cruise altitude that was set.

  • BUGFIXNo more fluctuating messages on taxi back to gateREADY  FSX    P3D    X-Plane

    You should no longer get a "Deboarding, Awaiting Doors" message when taxiing back to the gate and using the brakes, unless your ground speed is 0 in which case you've stopped.

  • BUGFIX"Taxiing too quickly" warning after landingREADY  FSX    P3D    X-Plane

    You should no longer get a warning about taxiing too quickly after landing - I have dampened down the detection for this particular warning to give you time to slow down enough to prevent it.


    On some PCs SLC's user interface would lag from time to time - the culprit has been found, so it should be much smoother now.

  • BUGFIXFlight Report Screen - Rating Bug SquishedREADY

    If you managed a "Good" landing rating, your score for the flight report screen was being reduced by 50% when calculating a grade .. I got an E instead of a B.

    This was due to the rating being reduced by 0.5 (50%), instead of 0.05 (5%) ... my bad!

  • BUGFIXStartup.wav now plays correctly from custom soundpackRESOLVED

    The startup.wav can now be customised via the soundpack - it was in the wrong phase and played before a soundpack had been selected from the UI, so it was always the default one that was being used.

    Now it has been moved to the pre-flight phase which makes much more sense - and it plays correctly.

    Special thanks to Harold for bringing this to my attention.

  • FSLabs A320 Takeoff phase now manually triggered again - REVERSION OF v1.2UPDATED  FSX    P3D    X-Plane

    To ensure compatibility with FSLabs A320 (which does not support the landing lights triggering the Takeoff phase), I tried automating it so that either you triggered it with the lights or it triggered itself after 5 minutes of taxiing.

    While this worked, it may not have been desired (and wasn't for many other users).

    I have now updated this by making the automation completely optional (via a "Compatibility" tab in Settings) but also:

    • if you turn on the seatbelt signs DURING taxi, it will go to Takeoff mode automatically. Note - if you turn them on during boarding (i.e. before Taxi), this will not trigger Takeoff mode. This gives the effect of "dinging" the seatbelt sign twice during taxi... so Belts are on ... ding once, they're off... ding again, they're back on ... thus Takeoff is triggered.
    • OR, adding the ability to manually right-click the seatbelt sign to initiate the takeoff.
    • OR, you can still trigger the phase by turning on the landing lights with a switch
    • whichever of the above you perform first, will override the other.

    When the "Takeoff" phase is triggered, a sound from the captain to the cabin crew is played telling them to take seats for takeoff - so this makes sense from a visual point of view while also allowing the people without FSLabs A320 to continue to use the landing lights as normal.

    By adding the functionality for toggling in quick succession, this will also help when HotKeys are deployed and/or scripting via LINDA/MCE.

    This functionality works with ALL aircraft.

    Special thanks to Ralf for his extensive support in this matter and insightful suggestions on how to make it work well for everyone.

  • UPDATEDGround Speed warnings adjustedREADY FSX    P3D    X-Plane

    "Taxi too quickly" warnings will now not trigger until 30kts on the ground. Raised from 25kts in v1.2.

  • Pitch and Roll Exceedance ImpactUPDATED

    I have reduced the impact pitch and roll exceedance has on the flight rating because it was a little bit too aggressive and a perfect flight score could reduce by almost 40% after a single tightish turn - I don't think it should be such a drastic impact on an otherwise good flight ... however if you continue doing tight turns and pitch movements then obviously the score will continue to drop for the duration. A single issue should not kill your score dead though.

  • UPDATEDPassengers secure themselves during exceedance eventsREADY FSX    P3D    X-Plane

    Passengers will now sit down automatically if standing when you turn or pitch too quickly. If they're already anxious, they'll also secure their belts.

  • UPDATEDLanding Rates more accurately calculatedREADY  FSX    P3D    X-Plane

    In previous versions the landing rate was taken as a single value from FSUIPC at the point of landing - now the value is dampened, and taken as an average of the landing speeds just before touchdown because this is a much more accurate way of assuring that the data is not subject to weird spikes based on erroneous data being fed from the sim to FSUIPC and in turn SLC.

  • UPDATEDShort flights no longer incur penalties for in-flight servicesREADY FSX    P3D    X-Plane

    A lack of in-flight service will not incur a penalty any more, so short-haul pilots will not get a perfect rating obliterated for not serving anything.

    • Lack of drinks only gets a penalty if not served on flights over 90 minutes from takeoff.
    • Lack of food only gets a penalty if not served on flights over 120 minutes from takeoff.
    • Lack of alcoholic drinks only gets a penalty if not served on flights over 180 minutes from takeoff.

    Feedback requested - is this realistic?

  • In-Flight Service AutomationUPDATED

    Now you can customise the in-flight service automation further by selecting the items you'd like to automate (if any) as well as whether or not they repeat throughout the course of a flight.

    For instance, you may wish to serve drinks continously, but only one meal and one movie with no alcohol service.

    Now you can.

  • Make passenger manifest availableREADY  FSX    P3D    X-Plane

    Captain K-Man, of Twitch fame and glory, seems to think it would be a great idea to make the "passenger manifest" viewable - so I shall (with the caveat that it is VERY much work in progress).

    Here it is:

    • Watch passengers board/get seated/belt up in realtime
    • Watch passengers stats react as you fly the plane
    • Watch passengers stats react as in-flight services and events affect them

  • Vaccuum cleaner sound can be turned offREADY  FSX    P3D    X-Plane

    It amazes me how some people can't get behind the cleaners doing some sterling work on our dirty planes before new passengers come aboard. Oh well - now you have the option to turn the sound off :)

  • Turnaround no longer attempts to close doors automaticallyREADY  FSX    P3D    X-Plane

    In < v1.2 the turnaround phase (or more specifically, resetting the flight) attempted to close the doors... now, it will not because the gate sound will be playing and it would be nice to be able to start a new flight without interrupting the audio.

  • User customisable timing for in-flight servicesREADY  FSX    P3D    X-Plane

    You will be able to customise the time it takes for each person to be "handled" by cabin crew during each in-flight service.

  • User customisable "probabilities" for all early-access features / eventsREADY

    Tech/Medical/Crew issues can now be either automated, with a probability slider for each, or triggered manually by right-clicking the associated button. You may also choose whether or not a confirmation dialog will show up in case you accidentally trigger the event.

    They can also be turned off entirely.

    Because SLC is still early access, these features aren't as great as I want them to be - although they do work. As such they are disabled by default, you need to turn them on in settings in the "Features" tab.

  • Ability to disable sounds on an individual basisREADY

    If you wish to create a soundpack with only a few files, you can now turn an option on/off to determine whether any missing files will be played from the Default soundpack.

    This will allow you to run SLC quietly with perhaps a cabin boarding sound, and let FS2Crew (or similar) handle the pilot voices very easily.

  • Included an option to hear "the airport gate" while the aircraft doors are open.READY

    When you open the doors during boarding/deboarding you can now choose via settings to hear some additional background noise to represent the airport gate (if applicable).

    This works really well during the Turnaround phase where you have not yet selected your flight details, but the doors are open - it adds some nice immersion to being parked at the airport waiting to turnaround.

    Easy Volume Control: as with other functions such as passenger ambience, boarding music etc, the gate volume can be controlled directly by using the mousewheel on the doors button.

  • Compatibility with Windows Vista (.NET Framework 4.6)READY

    SLC v1.3 will have its requirements downgraded to support Windows Vista which only supports .NET Framework 4.6, as opposed to 4.6.2

  • G-Loading during flight is now average-based rather than instantaneousREADY  FSX    P3D    X-Plane

    Because the g-force is being monitored very frequently, it is prone to giving immediate reactions to the tiniest amount of movements which would be imperceptible to the passengers - now SLC calculates the average G-load over a short amount of time to try to emulate the "real feel" of the flight.

    This will help when it comes to the reporting functionality because tiny spikes will no longer affect the negative rating so easily.

    Special thanks to Andy for his continued input and for suggesting this feature on the Discord channel.

  • Allow special early-access features to be triggered manuallyREADY  FSX    P3D    X-Plane

    Suggestion by Fabien - Special features (which are still under development) are currently able to be disabled via settings - what is nice is to be able to trigger them manually so that you can have them switched off, but if you decide you wish to spice things up a little, you can perform the action manually by right-clicking the relevant icon (at an appropriate flight phase).

  • Remember Last Window PositionREADY

    A nice suggestion from Andy so that SLC will automatically remember the window position you last left it at when restarting.

  • Clean up settings UI in preparation for new featuresREADY

    I have tidied up the UI on the settings dialog so that things are in more intuitive places. This will also assist in adding new functionality when further features are added.

v1.2 - Released 5th September 2019

  • BUGFIX Fixed Issue when taking off from high-altitude airportRESOLVED  FSX    P3D    X-Plane

    Taking off from a high altitude airport like KDEN causes the "climb" phase to start immediately after the wheels leave the ground instead of the "after takeoff" phase. The flight phase needs to be calculated based on the takeoff altitude, rather than a fixed value.

  • BUGFIX Captain does not announce disembark noticeRESOLVED  FSX    P3D    X-Plane

    One of the sound files was not playing when the doors had been opened and passengers started to leave the aircraft - this has now been resolved.

  • BUGFIX Mousewheel volume adjustment does not save between sessionsRESOLVED  FSX    P3D    X-Plane

    When adjusting the volume of sounds via the mousewheel on the icons, the setting is not preserved between restarts.

  • BUGFIX Activation Issue when internet connection droppedRESOLVED

    During a UI redraw, if the internet connection dropped SLC would be continually trying to authenticate the software. This now does not happen. Additionally, the serial number is now hidden in a password box instead of a text box in case it ever got displayed on a Live Stream.

    Thanks to Lewis for pointing this out. And for having a terrible internet connection ;)

  • BUGFIX Cabin Is Secured sound repeatsRESOLVED  FSX    P3D    X-Plane

    Sometimes, especially on a long taxi to the runway, the cabin crew would repeat "the cabin is secured" - this now should not happen. It was to do with passengers undoing their seatbelts and then redoing them (thus triggering the situation + sound).

  • Edited Flight Attendant SoundsREADY  FSX    P3D    X-Plane

    I am testing some new VST filters to make the cabin crew sounds a bit more realistic - please bear in mind that they were made originally by my daughter to help get SLC going and as such, because she's 10 (and not a flight attendant) they are not perfect - but until we have more sound packs, I will do the best I can with what I have!

    VST Filter is Spaceman v2 (SynthEdit) .. settings:
    Atk: 000,
    Curve: 0,
    Drv: 0,10.000,
    Freq: 35.00/6.5,
    Gate: 100.00/-80.00,
    GateRef: 100.00 / Left,
    Lev: 0/0,
    Mod: 30/-30,
    Noiz: 57/-57,
    Out: 0/0,
    Power: 0/ on,
    Rel: 75.00/250.00,
    Stages: 0.00/0,
    Tone: 22.00/8.9,
    Tone: 0.00/10.00,
    Type: 0.00/Squelch

  • Automated In-Flight Services OptionREADY!  FSX    P3D    X-PlaneContinuous Testing in Progress

    Quite a few people have questioned why the captain is in charge of serving drinks, but an equal number like the option. The answer is because SLC was born originally to replace the cabin-crew features that I enjoyed in FSPassengers so that is why it was included.

    Based on this feedback however, I will allow you to choose either in v1.2 - if the automation is in progress, the interaction buttons will be greyed out - once triggered by the siulator, they will display "Green" with the progress bar as usual so that you still have a visual reminder of what is happening in the back.

    So far I have the automation working as follows:

    • In-Flight Services can be automated via a checkbox in settings
    • A tiny notification label appears under the services panel IF automation is turned on
    • You can toggle the automation on/off during the flight and times will be respected
    • In-Flight Services can still be triggered manually if not automation is active, times will be respected and adjusted.
    • In-Flight Services automation starts when in either Climb / Cruise, and after 20 minutes from takeoff. Services will not start automatically during descent, but you can do it yourself (if you feel ike it - remember, there's a penalty if the crew stop serving without getting through all passengers).
    • In-Flight Movie starts 10 5 minutes after takeoff, then every 60 minutes after movie ends - movie is random duration between 40-120 minutes.
    • Drinks service starts 20 10 minutes after takeoff. Then every 2 hours after they finish.
      If you trigger it manually during the 2 hours, the 2 hours will count again after drinks finish serving.
    • Food service starts 10 5 minutes after drinks end. Then every 4 hours after they finish.
      If you trigger it manually during the 4 hours, the 4 hours will count again after food finishes serving.
    • Alcohol is still manually served for now - not everyone will wish to serve alcohol? Maybe if manually triggered, I could allow it to be automated for subsequent servings? Feedback please!
  • Ensure window is visible above full-screen simulatorREADY  FSX    P3D    X-Plane

    Apparently there is an issue with sometimes the window not displaying above the simulator if the simulator is running in Full Screen mode, instead of Windowed mode.

    Works in P3D and X-Plane but FSX reverts back to "Windowed" mode if you click on the SLC window (or any other addon window for that matter).

  • Turbulence detection needs improvementREADY!  FSX    P3D    X-PlaneContinuous Testing in Progress

    X-Plane isn't always as good as P3D when it comes to announcing turbulent cloud layers to XPUIPC - I may have to do some manual turbulence detection by picking up airframe shaking.

    X-Plane does not supply "turbulence" information in some cases - if this is true, I attempt to use the windshear value to detect turbulence - we'll see how well this works.

    Turbulence Impact has now been reworked as follows:

    • Misc Details
      • If passengers are affected by turbulence, they will now take corrective action - i.e. sit down, belt up. Beforehand they used to complain, but not actually do anything about it so they'd complain indefinitely.
      • Even if passengers are sitting down and belted, there will now be a negative reaction to severe turbulence - anxious people will be affected more as always. Try to avoid turbulent skies if possible :)
      • If all passengers are seated and belted, if turbulence is detected AND the seatbelts are off, a warning about "Turbulence Detected" will display in the Notification area - however, no satisfaction impact will be experienced.
      • This ensures that the flight "trend" will be positive if mild turbulence is happening - because all passengers are seated, belted and feel safe.
    • Light/Moderate Turbulence:
      • Passengers who are seated + belted: no impact on satisfaction rating
      • Passengers who are seated + not belted: minor impact on satisfaction rating
      • Passengers who are not seated + not belted: negative impact on satisfaction rating
      • Anxious Passengers who are seated + belted: minor satisfaction rating + proportion related to their anxiety
      • Anxious Passengers who are seated + not belted: negative impact on satisfaction rating + proportion related to their anxiety
      • Anxious Passengers who are not seated + not belted: higher negative impact on satisfaction rating + proportion related to their anxiety
    • More Severe Turbulence
      • Passengers who are seated + belted: minor satisfaction rating
      • Passengers who are seated + not belted: negative impact on satisfaction rating
      • Passengers who are not seated + not belted: higher negative impact on satisfaction rating
      • Anxious Passengers who are seated + belted: minor satisfaction rating + proportion related to their anxiety
      • Anxious Passengers who are seated + not belted: negative impact on satisfaction rating + proportion related to their anxiety
      • Anxious Passengers who are not seated + not belted: higher negative impact on satisfaction rating + proportion related to their anxiety
  • Sounds should mute when the view is set to "outside"READY!  FSX    P3D    X-Plane

    When the aircraft view is from outside, no sounds should be audible (if possible!)

    This option is unavailable for X-Plane users (does not support reading 'Current View' from XPUIPC.

  • FS2004 Support ConfirmedREADY

    SLC has been confirmed to work with FS2004 and the QualityWings 757. Great work, thanks to LeslieG on the Discord server!

  • FlyUK SkyTrack Reminder IntegrationREADY!  FSX    P3D    X-Plane

    For users of FlyUK SkyTrack SLC will detect if it is running and after a flight display a reminder to submit a PIREP.

  • FlyUK SkyTrack / ProjectFly Reminder ToggleREADY!  FSX    P3D    X-Plane

    I will add an option to allow enabling/disabling the ProjectFly / FlyUK SkyTrack PIREP in case it is not needed.

  • Added Credit to FSUIPC Client DLLUPDATED

    SLC uses the FSUIPC Client DLL to interface with FSUIPC and XPUIPC. I have included this credit on the v1.2 credit screen because I forgot to show appreciation to Paul Henty for his great work in previous versions. Sorry Paul!

  • Flight Report available earlier after landingUPDATED

    SLC now shows the Flight Report button during Deboarding, rather than having to wait for the plane to deboard first.

  • Numerous feedback about the complaints about toilets being a bit overzealousUPDATED

    Passengers will no longer leave it until the toilets are closed to announce that they need the toilets - if they need the toilet, they will go earlier than "normal" if the flight is in the descent phase because they now know that the toilets will shortly be closed.

    However you should also note that drinks and food can continue to serve during descent - so if someone goes to the toilet and then has a drink, they need the toilet again as time goes on and the approach phase is extended - especially if you do multiple go-arounds.

  • Adjusted likelihood of passengers getting up from their seats to a lower valueUPDATED

    Too many passengers were getting up out of their seats - now it is turned down from a maximum of 20% to a maximum of 5%, and the probabilities of them doing so is toned down as well.

  • Safety Notice now has a short delay before startingUPDATED

    The safety notice now has a delay on it when taxiing starts, so that it does not immediately play after starting engines. This feels a little less "mechanical".

  • Boarding Delay & Taxi Delay AdjustedUPDATED

    The time between boarding ending and taxiing beginning has been increased to 15 minutes from 10 before any warnings/penalties are given.

    The time between taxi starting and taking off has been increased to 20 minutes from 10 before any warnings/penalties are given.

    The penalties have been reduced so it only really starts having a majorly negative effect if there is a serious delay.

    This should give ample time to depart airports where taxiing takes some time - i.e. large airport, or busy airport.

  • FSUIPC Message is now clearerUPDATED  FSX    P3D    X-Plane

    Removed the reference to FSUIPC being unavailable, and now shows "Simulator Not Connected" - eases confusion for X-Plane users who do not use FSUIPC but have XPUIPC instead.

  • Instant Boarding/Deboarding Option ImprovedUPDATED  FSX    P3D    X-Plane

    You can now right-click on the Doors button to instantly board/deboard the aircraft depending on the phase of flight

    This replaces the double-click functionality from v1.1 which was a little fiddly.

v1.1 - August 31st 2019, 12:00z

  • FSLabs A320 Improved Interaction For TakeoffResolvedFeedback Requested

    FSLabs A320 does not update the data-ref for "Landing Lights" which is what triggers the Ready for Takeoff phase of flight.

    To get around this, I have retained the ability to trigger this with the landing lights switch, but if the Taxi phase has been activated for five minutes or more, the Takeoff phase will automatically be entered.

    This should allow ample time for taxiing (which starts after engine start).

    This is a temporary fix and will be improved at a later date. Please let me know how you get on as I do not own the FSLabs aircraft unfortunately so am unable to test it myself.

  • Medical/Crew/Tech Issues Can Now Be DisabledResolved

    This version of SLC introduces the ability to turn on or off the Medical Issues, Cabin Issues and Technical Issues via the settings dialog.

    I have set these functions to be OFF by default while the software is in early access because I have been made aware of some potential hiccups, but more importantly some people did not want the features at all and instead wanted SLC to solely manage the passenger notifications.

    So now you have a choice :)

  • Medical/Crew/Tech Issues Are Less LikelyResolved

    I have turned down the probability that these events will happen (if turned on) to prevent them from happening so often (which is unrealistic).

    This will be a configurable property in a future version.

  • Fix to settings screenResolved

    Turning on off the Captain sounds (Positive Rate, etc) now saved settings correctly - sorry about that.

  • In-Flight Services Can Now Be Triggered At The Same TimeResolved

    In version 1.0, when triggering an in-flight service, the other two would be disabled until it finished.

    The idea behind this was that on a smaller aircraft, there would not be enough room for multiple trolleys to go up and down the aisle - however, people have mentioned that on larger aircraft multiple services can be carried out at the same time so I have removed the restriction and you can choose to start services at any time.

  • Automatic notification of future updatesResolved

    SLC will now automatically notify you of a new version if it's available when starting the application. You can of course turn this feature off in the settings if you don't want to be bothered.

  • Interaction buttons now much less fiddlyResolved

    In version 1.0 to toggle between Tech/Notifications/Medical/Cabin areas you had to double click the icons to close the previous one and open the one you wanted - this is now rectified so a single click will switch (like a tab control) instead and it is much nicer.

  • Passengers shouldn't be inclined to need the toilet straight awayResolved

    I have adjusted the settings so that passengers should no longer be as likely to complain about needing the toilet in some cases if they've just boarded - I like to think they'd go to the toilet before getting on the plane.

  • Passengers no longer immediately complain about lack of music after landingResolved

    Anxious passengers will no longer complain about the music being turned off just after landing - there is now a grace period to allow you to start taxiing etc.

  • Cabin music now stops once all passengers are deboardedResolved

    In version 1.0 in the Turnaround phase the music would continue playing with no way to shut it off - this has been resolved by automatically turning it off when Turnaround is reached.

  • SLC now respects the PAUSE button in your simulatorResolved

    If you pause the simulator, SLC will also pause - no longer will you come back to hungry or thirsty passengers after dealing with a phonecall :)

  • Single engine startup will now trigger Taxi phaseResolved

    In version 1.0, the software waited for all engines on the aircraft to be started before the Taxi phase began - this has now changed so that if any engine is started, the Taxi phase will be entered to allow for single engine taxiing.

  • Tweaks to Hunger/Thirst/Boredom LogicResolved

    Passengers will now only complain about being hungry or thirsty if the flight is a certain length - so you can now do short-hauls without losing satisfaction rating for not serving drinks.

    Passengers aged over 18 will complain after 90 minutes (if they're hungry or thirsty)

    Passengers aged under 18 will complain after 60 minutes (if they're hungry or thirsty) because they're children and a little more... whiny :)

  • Boarding and Deboarding is now slowerResolved

    Some people mentioned that boarding and deboarding was too quick - now it should be slower.

  • Instant Boarding/Deboarding now availableResolved

    If you are impatient you can instantly board/deboard the aircraft by double-clicking the Door icon.

  • Improved Accessibility for Blind UsersResolvedFeedback Requested

    I received some fantastic feedback from a blind flightsimmer who uses SLC (and P3D) via a screen reader - I have attempted to make sure every control on the application now has tooltips to assist the screenreader in instructing the user while navigating the interface.

  • SLC Window can be made transparentResolved

    You can now choose to make the window transparent - there will be a future update to control the opacity, right now it is set to 80%

  • Alcohol button now correctly changes colour if service is in progressResolved

    In v1.0 if you started the alcohol service, the button remained red - now it correctly changes to green.

  • Version number is now displayed on the "About" tab in SettingsResolved

    You can quickly check whether or not you're on the current version by visiting the Settings screen and clicking on "About".

v1.0 - Released August 28th 2019

If you have feedback on SLC, please contact me here » or the Discord Server - thank you!